Ometto in Italian references stacks of stone that resembles a “little man.” There have been many ways to use stone stacking. For example, they can be used for an artful wayfinding technique along a path or beach. They symbolize balance, calm, and stillness.
Ometto shower heads are meant to make showering and bathing a relaxing and calming experience again. One that both parent and children will appreciate. The product provides useful tactile elements that are stacked and nested for storage, which are aesthetically pleasing to look at and use. Their sculptural appearance is a reminder to use them.
User Research, Quick Ideation Sketching, Story board sketching, Digital Sketching, 3D modeling, Branding.
Showers and bathing for most users are a place of habit, a place where people rarely break from routine. Adding new functions or making it easier to use could not be the only consideration. After talking with users, two problems stood out, ready to be solved.
#1. Users wanted to be reminded that they had a handheld shower, rather than forgetting about it behind them.
#2. The shower heads needed to emulate calm in looks and use. Parents of small children usually view showers as a time to unwind, and for those who share a shower space with kids, found unwinding difficult with a cluttered shower.
Some of the Inspiration for this project came from the calm of the outdoors.
The rest of the inspiration came from too many bath toys. With each purchase of a bath toy, the opportunity for a relaxing bathroom for an adult becomes less and less probable. Although the kids love it, this kind of clutter becomes an annoyance for an adult very quickly.
Quick Concept Sketches
Changing the connection point for an easy interchangeable shower head was a focus in the initial round of sketching.
Key Concept #1
This concept is meant to replicate the gentle pour of a cup used by caregivers while also allowing for the shower head to be used as a standard spray shower head. The center of the shower head could be turned to switch between the pouring and spraying functions.
Key Concept #2
This concept stood out as an idea to remove the shower head from behind and put it in front of the user. The best place I realized, was to put it in front of the user and on the ground or an area in front of them as a foot bath.
Key Concept #3
This concept was meant to be seen. By making the shower heads visible while they acted as a form of art. Each clip would resemble individual gems that would be shown on the shower wall to create something that would create calm and a sense of peace in the shower.
With each model created, the original concepts became even more undefined. Although each idea could be adapted to a system that utilizes features that allow for shower heads to be switched quickly, with at least four interchangeable shower heads, the function of each remained unclear.
With each new form, a new problem was created; each shower head needed to function independently and work together as a system to generate the experience I was looking to achieve in the shower or bath.
I proceed to go back to the drawing board. As I was sketching I drew the tiniest and quickest of sketches and it was enough to understand what I needed to design.
With the intent to tie everything together with a single curve. Each piece has the same curve as the dividing line between the materials.
To understand the sketched form. The decision was made to go to a 3-D structure to better understand the individual shower heads, as well as understanding how they would stack together. A secondary understanding of proportion and size was realized upon prototyping.
Building the Final Model
A Handle that Fits
This Handle needed to be quickly interchangeable, comfortable being held in two different ways, and fit into each shower head without disrupting the design.
Providing Function for Each
Each piece is dedicated to a specific purpose in the shower while simultaneously working to create a piece of art for the shower. Together these shower heads with the handle work to create a pleasant shower experience for the parent and fun experience for the child.
With Ometto, a parent can not only give a successful bath to a child but can relax using the shower heads made specifically for different uses. After use they can be stacked neatly for storage.
By creating a Stacking stone figure, the shower heads are able to be stored as something calming to look at.
Group Lock-Out Tag-Out Box
Master Lock group lock box provides ease of use. Each feature is thought out to provide the user clarity of communication between the lead lock, the workers, and the machine mechanics in the factory or plant.
By eliminating small frustrations and poor ergonomics, and adding details and symbols to clarify usability. The Master Lock group LOTO box provides features that lessen confusion for regular, consistent use. By making this product easier to use we can potentially save lives.
User Research, System Analysis, Ideation, Digital Sketching, Rapid Prototyping, CAD modeling, 3D modeling.
The lock-out tag-out system is complicated and can endanger factory workers if used incorrectly or not at all.
What is Out There
The current leading brand Group Lock Box lacks in innovation intuitiveness.
There are two different versions of this Brady Group Lock Box. These are the top sellers in the market and sells for 150 dollars Online. Most of the current Group lock boxes offer very little when it comes to interface design and ease of use.
What is Lock-Out / Tag-Out ?
Lock out procedures are mainly used in factories or power plants to protect the workers who are working with large or dangerous machinery.
In its basic form, it serves as a form of communication between the workers who are fixing or servicing a machine to the workers using the machine.
The primary objective of lock out tag out is to prevent the unexpected start-up of machinery and equipment or the unintentional release of stored energy that could severely injure or even kill employees during maintenance.
Finding Problems in the Product
Lock out tag out is a detailed process and can become complicated and if there is a mistake, it could lead to injuries or death.
This box is a form of communication between the workers and the managers. Although it must be a thorough process by ensuring attention you ensure safety, it doesn’t mean that it has to be frustrating to use.
Once we understood how the product worked, we did a system analysis. This analysis gave us a clear vision of areas of the process that needed improvement.
Exploring form through sketching allowed us to understand what might work and what might not work. It also allowed us to share quickly what we were thinking to users to see what they thought would work.
Benefits if 3-D
Putting sketches into 3D quickly gave the opportunity to understand proportions, ergonomics, and usefulness of each the concepts.
After showing the mock-ups to users and the client, the rounded form became the clear favorite. The rounded prototype allowed for more locks and a smaller surface area on the wall.
With each iteration, in physical form, and CAD we would find mistakes and design flaws. With each error, the details of the design became clear. Each feature needed to work for clear communication.
Each of these considerations needed to designed for the box: • Visibility of key • Smaller foot print • Accessibility of Permit • Key Slot • Protection of document • Visibility of document • Durability • Ease of Use • No False Lockout • Box ID marking • Number of locks • Lockout Lock ID Marking
By using the curve, we were able to drastically improve the not only the number or boxes that fit on the wall but improve the over all lock capacity by almost 400 potentially removing the need for hasps and further confusion.
Wall Size: 92 inches x 133 inches
75 - Brady lock boxes
75 - simultaneous jobs
525 - locks
525 - workers
Wall Size: 92 inches x 133 inches
84 Master Lock, lock boxes
84 - simultaneous jobs
924 - locks
924 - workers
Flourish is a puzzle with different pieces that are each unique in shape and color. The petals can be put together in many different ways. The flower petals are made from old reused pieces of barn wood floor, sawn carved and shaped by hand never to be perfect. Each piece can be moved at any time never to be permanent. Parts can be added and taken away, never to be finished. Flourish will always be “imperfect, impermanent, and incomplete.”
Wabi-Sabi Represents a Japanese world view or aesthetic centered on the acceptance of transience. The aesthetic principle is described as one of beauty that is “imperfect, impermanent, and incomplete.”
Can an old barn floor be beautiful?
Inspiration can come in many different forms. In this case, I was motivated to take something that was old and used and broken and turn it into something that was much more beautiful.
I quickly realized that nature was in its own right perfect. I began focusing on forms that were misshapen to further the concept of Wabi-Sabi.
Drawing the Concept
Could, I take this barn wood, something that was about to be destroyed, something that was impermanent, and make something beautiful. When drawing this, I wanted to make sure that what I was envisioning would hold true to the Wabi-Sabi principles.
As I was forming each of these shapes, I was carrying the Wabi-Sabi principal throughout.
With gouache, I gave color to the shapes, to accentuate the imperfect forms of each petal. Each piece of the flower was unique in its way adding color was yet another way to adopt Wabi-Sabi principles.
A Wabi-Sabi Puzzle
Directional Hospital Lighting
This light in the hallways of hospitals follows the requirements for hospital corridor lighting. Each feature although not completely visible allows for a better and cleaner light for hospitals.
The directional component provides an added arrow to a path for patients and visitors in the hospital. The directional component, however, subtle, suggest and guides people.
Current Hospital Corridor Lighting
Although the project was to be based on the requirements very specific to a Hospital corridor lighting. During the project an emphasis was spoken that way finding was a needed although not specifically a requirement
Starting, I focused first on clean-ability and and the prevention of dust collection. I also wanted to make the light as sleek and geometric as possible.
Developing the Right Form
However, after showing the client my first round of concepts, I realized there was an extra feature that they were looking for, which was directional. Putting some drawn ideas in 3D, the client quickly stated that what I should move forward with was concept number three.
After Visa Lighting chose concept number three, the concept was pretty much locked. I wanted to see how it would look in multiple directions and angles to refine the concept even more.
These lights, along with hospital signage and way-finding techniques can be used to guide people through the hospital corridors. Showing them in this context provide me with correct proportions and an idea of how they may look in order to progress the final product.
The option to change color and/or material became an added selling point.
To completely understand how this light would be manufactured and how the light would show through the transparent angle, building a working prototype is the best way to know how it would look.
Directional Hospital Lighting - In use
Anvil Watch is a brand identity design and a watch concept that is durable and wearable. It is meant to be worn in harsh conditions, such as outdoors and wood shops.
The design resembles a compass, and a concave face and the depth appeals to a user the appreciates the look of products that age over time. The watch can handle conditions that might scratch and damage it.
Like an old machine, rough use of the watch adds a patina over time, and the sapphire crystal face keeps the glass from being scratched. All this adds character and prestige to the product.
Ideation Sketching, Digital sketching, Illustrator rendering, 3D visualization, CAD (Solid Works), Branding
1st Occurrence: While working in the wood shop I slammed my arm on the corner of a drill press, and my watch crystal broke.
2 Occurrence: While Hiking, I took a lunch break and was sitting in a rocky area, and my fork dropped between a crack, as I reached down, the watch face got twisted resulting in a broken band.
I was focused on changing how the strap interacted with the face of the watch. Making sure, the band was able to stay in one piece for added strength. The other main focus was recessing or protecting crystal to avoid breaking.
Before and during, 3D development the details have to be worked out. Illustrator and quick sketching help define what and how things need to be built and assembled.
With a product idea occasionally a brand can be created. With this watch came the Anvil brand. I wanted to convey strength and durability along with a lightheartedness to it. The colors chosen would appeal to outdoors men and women. With a thick logotype that is often found on old machinery and tools.
The Anvil Watch is a brand and a watch that is durable and wearable. It is meant to be worn in tough conditions, such as outdoors or wood shops.
With a resemblance to a compass and a concave face appeals a specific user that requires a watch that can get better with age. The watch can handle and conditions that can scratch and damage it but not brake.
Like an old machine, it can get a dent it can be stretched to its limits but it won’t brake and it is those scratches and dents that give it character.
Hospital Telemetry Device
Telemetry devices are used to record continuous ECG. Currently, devices on the market are bulky and clumsy with awkward and confusing interfaces. They are inconvenient to use for both the patient and the practitioner.
This prototype concept device considers the practitioner and patients needs and attempts to provide a simple solution to complex problems. Unique for a hospital, It provides a solution while using approved medical components
Ideation Sketching, Analog sketching, Prototyping, 3D visualization, CAD (Creo), Key shot
Sometimes inspiration comes from nature, sometimes it comes from sketching, and sometimes it comes from the user and a quick mind map.
There is nothing neat about a mind map, but it allowed me to quickly see different areas that could be fixed and would have been overlooked without writing it down. Mind mapping was one of the first things I did on this project before I knew too much about how the product was used and the restrictions of medical devices.
What is Telemetry
A telemetry device is a small, wearable apparatus that records a continuous ECG, usually for 24 to 48 hours. Among other things, an ECG can be used to measure the rate and rhythm of heartbeats, the size, and position of the heart chambers, the presence of any damage to the heart’s muscle cells or conduction system, the effects of cardiac drugs, and the function of implanted pacemakers.
The client predetermined each item shown here.
There are several problems, cord control, comfort, cleanliness, and battery life to name a few. Along with clumsy interfaces and weak battery strength. Telemetry devices are bulky, uncomfortable, and inconvenient both for the patient and the practitioner.
After showing my drawings to the client, they showed an interest in the idea of separating that battery pack from the primary device for a different reason including a more sustainable solution for the life span of the product. They also realized that separating the battery from the device would be an excellent way to distinguish between short use and extended use.
Although the concept was something, they wanted to pursue the models, and the shapes were not solving the problem of bulk, weight, and overall size.
By separating the battery, a new challenge arose. By adding parts to the device, dirt catches that would not be easy to sanitize and clean became a concern.
After discovering flaws in the original forms I quickly carved a form that would be the basis for the final model.
To clarify the design I set out to make several more models not only to get user feedback but to understand how they felt and the interface that was to be used. The proportion was also taken into consideration.
Sketching Over Models
Before going into CAD, I wanted to refine the one form that was most popular with the client. To get the right details sketching over the model to was the quickest it allowed me to understand the transitions and the curves.
Battery vs. Device
Knowing that the battery life was one of the main reasons that the whole device was discarded I wanted to make sure that the device itself would be able to be removed from the battery. Having three different strengths of batteries allowed for use with the three main applications.
The reason for separating the battery from the primary device is two-fold.
One reason is to provide a more sustainable solution to allow for a device that can make it through its five-year life span. By being able to separate the device from the battery, if the battery dies the device itself doesn’t have to be replaced.
The second reason for the separation has to do with the patient and practitioner usability, begin able to get proper and consistent readouts of data transmission. With a small standby in the primary device if the battery dies or needs to be changed the readout will not provide a false readout.
A bit of UI
This device was to be equipped with a touch screen instead of several buttons on the device that could be a dirt catch. The UI needed to be simple and quick to use.
This device although unique for something you would find in a hospital. It provides a simple solution to some basic problems while using other standard and approved pieces.
(Electronic Devices Not Allowed)
is an ongoing project that creates an experience for a new or returning maker. There are not many products on the market that encourage and teach new makers. This user experience aims to break through the fear and intimidation a new maker might have. It creates a user experience for new makers to help them gain knowledge for creative outlets. It intends to reduce the fear of making by providing what a new maker needs, using technology and physical products.
Research, System Analysis, Storyboard Sketching, Prototyping, Form Refinement, Furniture Design, Branding, CMF
Technologies are allowing creatives to excel in ways never thought possible. These technologies are also creating a world of complacency and immobility. Society has become detached from the process of making.
A system that leads the user away from digital media and implements motivation, inspiring a maker to create, learn, and achieve self-fulfillment.
Progress with technology is inevitable, however, we need to make connections between the past, present, and future to create a more sustainable culture and environment. Knowledge of craft is being lost as old techniques are misunderstood and thought to be unproductive. Learning a new way to make can inspire, encourage and heighten your creative skills. Makers can impact society; today creatives have forgotten how to make. Due to circumstances, including space, time, focus, inspiration, knowledge, connections, and physical movement.
Creating requires the want/need to create. That drive must exist to develop the habit to recall the satisfaction. As for anyone, there are a series of starts and stops that exists. I set out to make something I had not made before to better understand the struggles of a new maker.
Analyzing and Understanding Research
In order to understand what was needed, several methods of analysis were used in order to find discrepancy and commonality throughout the process of making,
• User empathy • System Analysis • Mind mapping • Brainstorming what if’s
Inspiration, Knowledge, and Space.
Based on research, the three main missing components that could help a new maker are inspiration, knowledge, and space.
It's an experience not one single product
As I was working, I realized it wasn’t going to be just one single product. It was a system: A User Experience that needed to be developed to create something valuable.
Creating Something Valuable
Each part of this system needs to provide a practical solution for a valuable user experience.
Justine ( Age 33 )
Finding the right material and tools
When it comes to an established craftsman or woman, they have had a lifetime to build up the tools and supplies needed to create and make. They often prioritize space in their home or have a separate studio space.
In the case of a new maker, they may not have a few items if anything. In the case of a new maker, they usually do not have the space committed to creating.
Providing Storage and a consistent reminder to create or to be creative was all part of making.
Designing the right space
The space needed to be useful for and be accessible to anyone.
In order for the space and the system to work properly the new or returning maker needs the proper space to create.
• Sturdy • Durable • Various job uses • Tactile • Allow for adjustments• Versatile • Ability for storage • Ease of Use • Allow for additions• Provide space • Storage
Three dimensional sketching
When developing each part of the experience I used standard techniques, to discover solutions for usability.
I created a full-size mock-up of the space, and its components so I could receive feedback from my users.
Potential users reminded me that it was also crucial to develop habits of use and a reminder for daily use.
The habit of creating something
Throughout the project, I was trying to figure out a way to provide inspiration and satisfy a way to supply the habit of being creative daily. As I continued, I started making these shapes not necessarily for the project but something for me to create and provide myself with an outlet for distraction.
As I was making these many people started coming up to me, interested in what I was making and began playing and creating little art pieces.
It was those people that inspired the idea to allow these shapes to provide a way to give the system daily use without the new maker feeling overwhelmed.
Chris (Age 36)
A Findable Experience
To create something findable I had to discover a hook that drew people in. A quiz preceding the app, and the product that was informative to the user was the right fit.
For the space and the system to work correctly the new or returning maker needs knowledge and understanding. The device is what would be driving the information intake.
• Use Technology • Work with smartphone • Touch projection • Tactile• Deliver haptic feedback • Needed to be friendly • Durability• Ease of Use • Connect to phone • Provide tracking • Teach.
Creating Something Desirable
With the multiple parts of the system, color materials and finishes throughout the brand needed consistency.
The Materials needed to show durability and get better with age. With the experience often out in the open for anyone to see, It has to have a distinct look to compliment living and or working spaces.
It's all part of the experience
Communication between the phone, the shapes, the device, the space, and the new maker was needed.
Each part of the systems adds to the experience in a different way. Allowing the user to achieve their goals efficiently, effectively and in a satisfactory manner.
A projection device that understands
The device interacts with the space and the user to determine what the user is making and proceeds to help the maker. By using a touch projection, it takes feedback and provides direction and knowledge.
The device interacts with the space and the user to determine what the user is making and proceeds to help the maker. By using touch projection technologies, it takes feedback and provides direction and knowledge.
By creating a table that folds, the usefulness of the space becomes even more prominent. As a new maker having the ability to store their workspace doesn’t require a commitment or more room.
The ability to fold also allows for the ease of storage and mobility, for people in small spaces or people who move and often don’t have time to establish large working spaces.
Slides and extra supports were needed to create a substructure that would be durable for crafting.
Making the space accessible
These leg cuffs along with the legs are an optional component to the space. The cuffs slide into the substructure of the table if desired.
Without the legs, it can be set on a pre-existing table
With the legs being removable they can be adjusted or ordered based on user specifications.
Creating a folding table that is stable, required an overlapping stability base.
This systems creates an experience for new makers to gain knowledge for being creative. It is meant to reduce the fear of making by proving what a new maker needs most.