Showers and bathing for most users are a place of habit. People rarely break from routine. Adding new functions or making it easier to use couldn’t be the only consideration. After talking to users there were two that stood out as problems ready to be solved.
#1 Users wanted to be reminded that they had a handheld shower, rather then forgetting about it behind them.
#2 The shower heads needed to emulate calm in looks and use. Parents of small children usually view showers as a time to unwind, and for those who share a shower with there kids, find that difficult with a cluttered shower.
Finding calm for the bathroom in the outdoors.
With each purchase of a bath toy, the opportunity for a relaxing bathroom for an adult becomes less and less probable. Although the kids love it, this kind of clutter becomes a annoyance for an adult very quickly.
Removing and or organizing the clutter and making bath time enjoyable and calm for child and adult alike.
Quick Concept Sketches
Changing the connection point for an easy interchangeable shower head was a focus.
Key Concept #1
This concept is meant to replicate the gentle pour of a cup used by caregivers while also allowing for the shower head to be used as a standard spray shower head. The center of the shower head could be turned to switch between the pouring and spraying functions.
Key Concept #2
This concept stood out as an idea to remove the shower head from behind and put it in front of the user. The best place I realized, was to put it in front of the user and on the ground as a foot bath.
Key Concept #3
This concept was meant to be seen. By making the shower heads visible while they acted as a form of art. Each clip would resemble individual gems that would be shown on the shower wall to create something that would create calm and a sense of peace in the shower.
With each model, the original concepts became even more undefined. Although each idea could be adapted to a plug and play system, with at least four interchangeable shower heads, the function of each remained unclear. What was becoming clear, was the fact that with four different shower heads the clutter they would create wasn’t unnoticed.
Unexpectedly a new problem, was created by developing a family of forms with 4 shower heads
I proceed to go back to the drawing board. As I was sketching I drew the tiniest and quickest of sketches and it was enough.
With the intent to tie everything together with a single curve. Each piece has the same curve as the dividing line between the materials.
In order to understand the sketched form. The decision was made to go to 3-d form to better understand the individual shower heads, as well as understanding how they would stack together. A secondary understanding of proportion and size was also a realized upon prototyping.
Building the Final Model
A handle that fits
This Handle needed to be quickly interchangeable, comfortable being held in in two different ways, and fit in to each shower head with out disrupting design.
Providing Function for Each
Each piece is dedicated to a specific purpose in the shower while simultaneously working to together with the handle to create a pleasant shower experience for the parent and fun experience for the child.
With Ometto, a parent can not only give a successful bath to a child but can relax using the shower heads made specifically for each. After use they can be stacked neatly for storage.
By creating a Stacking stone figure, the shower heads are able to Be stored as something calming to look at.
Ometto in Italian references stacks of stone that resembles a “little man.” there have been many ways to use stone stacking as a way of art along with a path or on a beach. They are meant to symbolize balance and stillness.
Ometto shower heads are meant to make showering and bathing a relaxing and calming again. Creating an experience that both parent and children can appreciate. While also giving proper storage that is pleasant to look at it can be seen as a reminder to use them as well.
Wabi-Sabi Represents a Japanese world view or aesthetic centered on the acceptance of transience. The aesthetic principle is described as one of beauty that is “imperfect, impermanent, and incomplete.”
Inspiration can come in many different forms in this case I was motivated to take something that was old and used and broken and turn it into something that was much more beautiful.
Can Old Barn Floor be Beautiful?
Inspiration can come in many different forms in this case I was motivated to take old barn flooring that was old and used and broken and turn it into something that was much more beautiful.
I quickly realized that nature was in its own right perfect. I began focusing on forms that were drawn misshapen to further the concept of Wabi-Sabi.
Drawing the Concept
Could, I take this barn wood, something that was about to be destroyed, something that was impermanent, and make something beautiful. When drawing this, I wanted to make sure that what I was envisioning would hold true to the Wabi-Sabi principles.
Using the florist rule for the amount needed for each shape, for example, start with base and design with odd numbers.
Carrying the Wabi-Sabi principal throughout the rest of the project was easy because I was already working with imperfection.
With gouache, I gave color to the shapes, to accentuate the imperfect forms of each petal. Each piece of the flower was unique in its way adding color was yet another way for the flower to adopt Wabi-Sabi principles.
Flourish is a puzzle with different pieces that are each unique in shape and color. The petals can be put together in many different ways. The flower petals are made from old reused pieces of barn wood floor, sawn carved and shaped by hand never to be perfect. Each piece can be moved at any time never to be permanent. Parts can be added and taken away, never to be finished. Flourish will always be “imperfect, impermanent, and incomplete.
While working in the wood shop I slammed my arm on the corner of a drill press and my watch crystal broke.
While Hiking, I took a lunch break and was sitting in an rocky area, and my fork dropped between a crack, as I reached down, the watch face got twisted resulting in a broken band.
Focused on changing how the strap interacted with the face of the watch. Making sure, the band was able to stay in one piece for added strength. The other main focus was recessing or removing the crystal in order avoid breaking.
Before and during getting in to 3D the details have to be worked out. Illustrator and quick sketched help define what and how things need to be built and assembled. Along with really quick rough sketches.
With a product idea occasionally a brand can be created. With this watch came the Anvil brand. I wanted to convey strength and durability along with a lightheartedness to it. The colors chosen would appeal to outdoors men and women. With a thick logotype that is often found on old machinery and tools.
The Anvil Watch is a brand and a watch that is durable and wearable. It is meant to be worn in tough conditions, such as outdoors or wood shops.
With a resemblance to a compass and a concave face appeals a specific user that requires a watch that can get better with age. The watch can handle and conditions that can scratch and damage it but not brake.
Like an old machine, it can get a dent it can be stretched to its limits but it won’t brake and it is those scratches and dents that give it character.
Lock-Out / Tag-Out
The Lockout / Tagout system is complicated and can endanger factory workers if used incorrectly or not at all.
What is Out There
The current leading brand Group lock box is lacking in innovation and is hard to use and understand.
There are two different versions of the Brady Lock box, These are the top sellers in the market and sells for 150 dollars Online. Most of the current Group lock boxes offer very little when it comes to intuitiveness and ease of use
What is Lock-Out / Tag-Out ?
Lock out procedures are mainly used in factories or power plants to protect the workers who are working with large or dangerous machinery.
In its basic form, it serves as a form of communication between the workers who are fixing or servicing a machine to the workers using the machine.
The primary objective of Lock out Tag out is to prevent the unexpected start-up of machinery and equipment or the unintentional release of stored energy that could severely injure or even kill employees during maintenance.
Finding Problems in the Product
Most of the current Group lock boxes offer very little when it comes to intuitiveness and ease of use. It is a detailed process and can become complicated and if there is a mistake it could lead to injuries or death.
The box is a form of Communication between the workers and the managers. Although it must be a thorough process by insuring attention you insure safety, it doesn’t mean that it has to be frustrating to use.
Once we understood how the product worked, we did a system analysis. This analysis gave us a clear vision on areas of the process that needed improvement.
Exploring form through sketching allowed us to understand what might work and what might not work. It also allowed us to share quickly what we were thinking to users to see what they thought would work.
Benefits if 3-D
Putting sketches into 3D quickly gave the opportunity to understand proportions, the ergonomics and the usefulness each of the concepts.
After Showing the mock-ups to users and the client, the direction making it rounded was decided.
With each iteration, in a physical form or CAD we would find mistakes and design flaws. With each error, the details of the design began to clarify.
• Visibility of key
• Smaller foot print
• Accessibility of Permit
• Key Slot
• Protection of document
• Visibility of document
• Ease of Use
• No False Lockout
• Box ID marking
• Number of locks
• Lockout Lock ID Marking
By using the curve, we were able to drastically improve the not only the number or boxes that fit on the wall but improve the over all lock capacity by almost 400 potentially removing the need for hasps and further confusion.
92 inches x 133 inches
75 - Brady lock boxes
75 - simultaneous jobs
525 - locks
525 - workers
92 inches x 133 inches
84 Master Lock, lock boxes
84 - simultaneous jobs
924 - locks
924 - workers
The New Group Lock Box
With the Master Lock group lock box provides ease of use with all the Elements to provide through attention to the situation at hand.
Each feature is thought out to provide for the user and clarify communication between the lead lock and the workers on the machine.
By taking away the small frustrations like bad ergonomics and adding more features that lessen confusion for regular consistent use of this safety box. It is strange to think that a box with holes can save a life.
Hospital Corridor Lighting
Although the project was to be based on the requirements very specific to a Hospital corridor lighting. During the description of the project an emphasis was spoken that Way finding was a need although not specifically a requirement
Sketching It Out
Starting, I focused first on clean-ability and dust collection. I Also wanted to make it as sleek and geometric as possible.
Developing the Right Form
However, after showing them my first round of concepts, I realized there was an extra feature that they were looking for, which was directional. Putting some drawn ideas in 3D, the client quickly stated that what I should move forward with was concept number three.
After Visa Lighting chose concept number three, the concept pretty much locked. I wanted to see how it would look with multiple directions and angles to refine the concept even more
These lights, along with hospital signage and way-finding techniques can be used to guide people through the hospital corridors. Showing them in this context provide me with correct proportions and an idea of how they may look to progress the final product.
Although the main color would be a white the option to change color and or material became an added selling point.
To completely understand how this light would be built and how the light would show trough the transparent angle building a working prototype is the best way to really understand how it would look.
This light in the hallways of hospitals fulfills the requirements and more. Each feature although not completely visible allows for a better and cleaner light for hospitals. The Directional component although not in the specifications became a focus that Visa Lighting needed.
Sometimes inspiration comes from nature sometimes it comes from sketching, and sometimes it comes from the user and a quick mind map.
There is nothing neat about a mind map, but it allowed me to quickly see different areas that could be fixed and would have been overlooked without writing it down. Mind mapping was one of the first things I did on this project before I knew too much about how the product was used and the restrictions of medical devices.
What is Telemetry
A telemetry device is a small, wearable apparatus that records a continuous ECG, usually for 24 to 48 hours. Among other things, an ECG can be used to measure the rate and rhythm of heartbeats, the size and position of the heart chambers, the presence of any damage to the heart’s muscle cells or conduction system, the effects of cardiac drugs, and the function of implanted pacemakers.
There are several problems, cord control, comfort, cleanliness, and battery life to name a few.
After showing my drawings to the client they showed an interest in the idea of separating that battery pack from the main device for different reason including a more sustainable solution for the life span of the product. They also realized separating the battery from the device would be a nice way to distinguish between short uses and long uses.
Although the concept was something they wanted to pursue the models and the shapes where not solving the problem of bulk, weight, and overall size. Also by separating the battery a new challenge of removing dirt catches that would not be easy to sanitize and clean.
After discovering flaws in the original forms I quickly carved a form that would be the basis for the final model.
To clarify the design I set out to make several more models not only to get feedback but to understand how they felt and the interface that was to be used. The proportion was also taken into consideration.
Sketching Over Models
Before going into CAD I wanted to refine one of the forms that was most popular with the client. In order to get the details right sketching over the model to refines was the quickest.
Battery vs. Device
Knowing that the battery life was one of the main reasons that the whole device was discarded I wanted to make sure that the device itself would be able to be removed from the battery. Having three different strengths of batteries allowed for use with the three main uses.
The reason for separating the battery from the main device is two fold.
One reason is to provide a more sustainable solution to allow for a device that can make it though it’s five year life span. By being able to separate the device form the battery, if the battery dies the device itself doesn’t have to replaced
The second reason for the separation has to do with the patient and practitioner usability, begin able to get proper and consistent read outs of data transmission. With a small standby in the main device if the battery dies or needs to be changed the read out will not provide a false read out.
A bit of UI
This device was to be equipped with a touch screen instead of several buttons on the device that could be a dirt catch. The UI needed to be simple and quick to use.
This device although unique for something you would find in a hospital. It provides a simple solution to some basic problems while using other standard and approved pieces.
Project E.D.N.A is an on going project, that creates an experience for a new or returning maker. There are a lot of books and articles out there that speak to the need of learning craftsmanship. There isn’t a lot of products out there that encourage and teach new makers. This system aims to break through the fear and intimidation a new maker might have.
Technologies are allowing creatives to excel in ways never thought possible. These technologies are also creating a world of complacency and immobility. Society has become detached from the process of making.
A system that leads the user away from digital media and implements motivation, inspiring a maker to create, learn, and achieve self-fulfillment.
Progress with technology is inevitable, however, we need to make connections between the past, present, and future to create a more sustainable culture and environment. Knowledge of craft is being lost as old techniques are misunderstood and thought to be unproductive. Learning a new way to make can inspire, encourage and heighten your creative skills. Makers can impact society; today creatives have forgotten how to make. Due to circumstances, including space, time, focus, inspiration, knowledge, connections, and physical movement.
Creating requires the want/need to create. That drive must exist to develop the habit to recall the satisfaction. As for anyone, there are a series of starts and stops that exists. For a new maker, some stops can be reduced given the right situation.
Analyzing and Understanding Research
In order to understand what was needed, several methods of analysis were used in order to find discrepancy and commonality throughout the process of making,
• User empathy • System Analysis • Mind mapping • Brainstorming what if’s
Inspiration, Knowledge, and Space.
Based on research, the three main missing components that could help a new maker are inspiration knowledge and space.
There is a series of stops and starts a new creative has to go through. There are far more stops for a new maker.
It's an Experience not a Project
It Couldn’t be just one single element. A system need to be developed in order to create something valuable to the user
Justine ( Age 33 )
Material and Tools
When it comes to an established craftsman or woman they have had a life time to build up the tools and supplies needed to crate and make. They often prioritize a space in their home or have a separate studio space.
In the case of a new maker they may not have a few items if anything. In the case of a new maker they usually do not have the space committed to creating.
Providing Storage and a consistent reminder to create or to be creative was all part of making .
The Right Space
The space needed to be useful for and be accessible to anyone. I first based it off of the average then by creating a base that could sit on a table of their choice or customize the hight of the table with specific legs that could be easily manufactured to have the height change
In order for the space and the system to work properly the new or returning maker needs the proper space to create.
• Sturdy • Durable • Various job uses • Tactile • Allow for adjustments
• Versatile • Ability for storage • Ease of Use • Allow for additions
• Provide space • Storage
Mock - Up's
When developing each part of the experience I used standard techniques, to discover solutions for usability.
I created full size foam core mock up to receive feed back form the user.
Developing a habit of use and a reminder for daily use.
Through out the project i was trying to figure out a way to provide inspiration and supply a way to supply the habit of being creative daily. As I continued through the I started making these shapes not necessarily for the project but something for Me to create and supply myself with an outlet for distraction.
As I was making these many people started coming up to me interested in what I was making and began playing and creating little art pieces, being inspired by the shapes.
These shapes provided a way to give the system daily use without the new maker feeling overwhelmed.
Chris (Age 36)
A Findable Experience
To create something findable I had to discover a hook that drew people in. A quiz preceding the app. and the product that was informative to the user was the right fit.
In order for the space and the system to work properly the new or returning maker needs knowledge and understanding. The device is what would be driving the information intake.
• Use Technology • Work with smart phone • Touch projection • Tactile
• Deliver haptic feedback • Needed to be friendly • Durability
• Ease of Use • Connect to phone • Provide tracking • Teach
Creating Something Desirable
With the multiple parts of the system color materials and finishes throughout the brand needed consistency.
The Materials needed to show durability and get better with age. With the experience often out in the open for anyone to see, It has to have a distinct look to compliment living and or working spaces.
It's all part of the experience
Communication between the phone, the shapes, the device, the space, and the new maker.
Each part of the systems adds to the experience in a different way. Allowing the user to achieve their goals efficiently, effectively and in a satisfactory manner.
A projecting device that Understands
The device interacts with the space and the user to determine what the user is making and proceeds to help the maker. By using touch projection it takes feedback and provides direction and knowledge.
The device interacts with the space and the user to determine what the user is making and proceeds to help the maker. By using touch projection it takes feedback and provides direction and knowledge.
By creating a table that folds, the usefulness of the space becomes even more prominent. As a new maker having the ability to store their workspace doesn’t require a commitment or more room.
This also allows for the ease of storage and mobility, for people in small spaces or people who move and often don’t have time to establish large working spaces.
Slides and extra supports were needed to create a substructure that would be durable for crafting.
Making Space Accessible
These leg cuffs along with the legs are an optional component to the space. The cuffs slide into the substructure of the table if desired
With out the legs it can be set on a pre existing table
With the legs being removable they can be adjusted or ordered based on user specifications.
Creating a folding table that is stable, required an overlapping stability base.
This systems creates an experience for new makers to gain knowledge for being creative. It is meant to reduce the fear of making by proving what a new maker needs most.